Online Portfolio

Thursday, 26 November 2015

Brian Cox at djcad

The Dundee University, to which djcad is attached, is very fortunate to have the esteemed actor Brian Cox as its Rector. He was kind enough to come to the college to talk to the animation students about film-making and acting. Here is a snippet from his lecture in which he talks about his acting process and the importance of motivation within a character.

The talk was full of great information as you'd expect from an actor who has worked with the likes of Wes Anderson, David Fincher, Woody Allen, Paul Greengrass and Spike Jonze. Many thanks to Brian and we hope to see him again soon.

Goodbye Animation Industry

Well, it's time for me to bow out of the animation industry for the foreseeable future. I have decided to change tack in my career and step into academia and teaching. I have had a great time in the world of animation, and been fortunate enough to have worked on some great projects and with some of the most awe-inspiringly talented people in the world. However, after many years of trying to navigate the increasingly uncertain waters of the animation industry I have decided to come ashore. The increased instability has coincided with a decreased in satisfaction with some aspects of the job.

Duncan of Jordanstone College of Art, Dundee or, as all the cool kids are calling it, 'djcad'.

Over the years I have tried to maintain links with the art college where I studied (Duncan of Jordanstone College of Art in Scotland) and have always enjoyed researching animation techniques and writing up blog posts or giving lectures on these things. So when I saw a teaching post come up here, I decided it was time for a change. Hopefully, my departure from the animation industry will be good news for the followers of this blog. Now I am going to be devoted to the research and teaching of animation, I hope I will have much to share.

Thursday, 8 October 2015

Favours and Inbetweens, feel the difference.

A short video made for an animation class to demonstrate the difference between a direct inbetween and an inbetween favouring a pose in a two frame move. All the eye darts take two frames. The ones before the blink are direct inbetweens, the ones after favour the first pose. The favours not only appear smoother but have more life to them too.

Tuesday, 17 February 2015

Mune Trailer

Here's a trailer of an animated film called Mune which I worked on last year in Montreal. We didn't have the biggest budget so I'm really impressed with how the final film looks. I think one of the most successful things is the lighting and colour schemes. The art director, RĂ©mi Salmon, who has a wonderful unique style, created the concept art at the start of the project, as well as overseeing the lighting at the end - a rare thing in animated features and I think this has given Mune a very strong and interesting look. This was also helped by Nico Marlet having a hand in the character design.

Mune concept art

I'm not sure when the film is coming out but hopefully soon. Enjoy.

Monday, 15 September 2014

Weta & Hobbit 3

Hello, just a quick update, I recently relocated to New Zealand and I'm now working at Weta Digital in Wellington.

For the past month I've been working with the talented guys and girls here to finish off the animation for the last Hobbit film (The Battle of the Five Armies) which is due for release in December. If you haven't already, you can check out the trailer below.

Friday, 20 June 2014

iAnimate Lecture

Hello. Here's a little excerpt from the lecture I gave for the online animation school iAnimate earlier this year. I talk about birds.

Sunday, 3 November 2013

Pacific Rim Animation Reel, Falling Cars 'n' All

With the recent release of Pacific Rim for purchase I thought I'd create an edit of all the shots I animated on the film. I've even included the simpler ones of falling cars and hovering helicopters.

I've also added a few shots for continuity (marked with a red dot), most of which don't contain animation apart from the one at 0:52 which was animated by Cedric Lo. So please note, that's his great work there.

Pacific Rim was a really enjoyable project to work on. I joined ILM thinking that, with their work being of such high quality, there would be many rounds of revisions and getting shots approved would take a long time. I was surprised to find that there was a lot of trust placed in everyone's ability and with unprecedented access to the director, Guillermo del Toro, I was able to animate more footage in 6 months than on any other live-action film I can think of.

Footage Copyright owned by Warner Bros. Pictures & Legendary Pictures. The song is Club Foot by Kasabian.